

This version is based on the latest RetroArch version, 1.9.10 (see here). May I ask (as there is no way for me to test it myself), is your emulator really tightly integrated with the backends? What I mean by that - single input configuration, single multiemulator savefile, single scaling filter configuration, single audio timestretching, single frameskipping algorithm, etc.Lakka 3.5 has just been released! To learn more, check out this article on our sister site here. (Once I get the initial thing going plugging in more backends would be trivial as it's fairly modular.) I see too many emulators nowdays that either have piece of crap frameskipping algorithm, no scaling filters, crappy audio handling it would be nice to unify all of that. Your github page tells me that you leverage a lot of OS X technologies, so it probably wouldn't be trivial to port I'm relying on Qt for everything from the start, so a port to a new platform is just a recompile away.Īlso, I was toying with an idea of making a multiemulator frontend myself, which I'm probably going to act upon.
#MAC OS X NDS EMULATOR FOR MAC OS#
While I'm going to release a port for Mac OS X, it is not my primary development platform (I don't even own a Mac!) not being cross platform (Linux, Windows, Mac OS X) is a dealbreaker for me. I would gladly join in the fun, but, there is one fundamental problem with your project.
#MAC OS X NDS EMULATOR ANDROID#
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#MAC OS X NDS EMULATOR SOFTWARE#
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